Level 3
Level 3 - Don't Get Yeeted!
Objective
Move the elf to collect the lollipops and get to the KringleCon entrance.
Hint
You can walk past the Yeeter once you complete lever0's task and lever0.pull(modified_data) in the desired way to disable to Yeeter trap. Click on the lever 0 object in the CURRENT LEVEL OBJECTS panel for more information.

The code I started with:
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This lever has an objective:
Lever objective
Add 2 to the returned int value of running the function lever0.data() .
For example, if you wanted to multiply the value by 3 and store to a variable, you could do:
sum = lever0.data() * 3
Then submit the sum using:
lever0.pull(sum)
Note
If you submit a correct answer to lever.pull(answer), then the lever and its corresponding trap will be disabled.
In order to run lever.pull(answer) with lever (#0), you must be standing in its grid square located at (x:6,y:12).
This particular lever object can be saved to a variable named lever using lever = levers.get(0)
Solution
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